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Apollo 0.4.6, published by Yukino Song, is an open-source desktop streaming host derived from the Sunshine codebase and positioned within the remote gaming and media streaming category. Designed as the self-hosted server component for the Artemis (Moonlight Noir) client ecosystem, Apollo enables users to broadcast a Windows or Linux desktop to any Moonlight-compatible device at the native resolution of the client, eliminating manual resolution switching and preserving pixel-perfect clarity. The application targets gamers who want to create a personal cloud-gaming service, professionals who need low-latency remote access to GPU-accelerated workstations, and home-theater enthusiasts who wish to stream 4K HDR content from a central PC to phones, tablets, or TVs. Hardware acceleration is supported across AMD (VCE/VCN), Intel (Quick Sync), and NVIDIA (NVENC) graphics cards, while a fallback software encoder ensures compatibility with systems that lack discrete GPUs. Latency-sensitive features such as configurable bitrate, frame rate, and client-side decoding options are exposed through an intuitive web interface that can be accessed locally or from any mobile browser, allowing pairing, user management, and performance tuning without installing additional tools. Since its initial release, the project has progressed through ten public versions, incrementally adding codec improvements, security patches, and broader GPU support while maintaining the lightweight footprint that distinguishes it from heavier commercial alternatives. Apollo 0.4.6 is available for free on get.nero.com, with downloads provided via trusted Windows package sources (e.g. winget), always delivering the latest version, and supporting batch installation of multiple applications.
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